Junkdogs Extended Demo Release

image credit: BerryItch

Hello everyone! (If you're new here, please see the main page to get an idea of what Junkdogs is like.)

It has been over a month since the Indie Game Making Contest 2018 demo for Junkdogs was released. The feedback and reception I have received on the game has been incredibly positive and I'm grateful to everyone who has played the game and shared their thoughts on the experience. While Junkdogs did not make it to the final Judge's round in the IGMC 2018, it did place #20 in the People's Choice Vote!

As a thank you to the players, youtubers, and reviewers that all partook in the demo, I  have decided to release an extended demo that not only continues where the first demo left off, but also adds tweaks to the battle system, new graphics, music, and a preview of what's to come next time.

Let me know what you think in the comments below (please let me know if you encounter any bugs or strange things).
And stay tuned as pretty soon I hope to have a big announcement about the future of Junkdogs!

See you, space outlaws!



Press Coverage of Junkdogs:
IndieGamesPlus - Scavenge The Universe For Your Big Payday In Junkdogs
Indie Toaster - Junkdogs Demo Review
IndieGameBuzz - Junkdogs Developer Preview
Indie Hell Zone - Junkdogs


Junkdogs PC Demo.zip 188 MB
Jan 08, 2019
Junkdogs Mac Demo.zip 340 MB
Jan 08, 2019
Junkdogs Linux Demo.zip 196 MB
Jan 08, 2019

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I just uploaded a minor update to the extended demo release:

-Fixed graphical error in Warehouse on Callisto
-Fixed Battle AI bug: Bad code lead to a switch not triggering and the enemy units eventually locking up in battle, unable to take any actions except for End Turn. If you are experiencing this problem then you need to redownload the game (highly recommended for optimal experience). Also tweaked the AI a bit to make them more dynamic and responsive in battle.